Junior Audio Designer - Jagex
- jbatkin0
- Oct 5, 2022
- 2 min read
A leader in creating deep and engaging experiences on PC and mobile, Jagex was founded in 2001 and is today one of the UK’s biggest and most respected video game developers and publishers. Famed for its flagship MMOs RuneScape and Old School RuneScape, Jagex has welcomed more than 260million player accounts to its world and created a $1bn lifetime franchise revenue. Today the RuneScape franchise exists beyond running games in live operations; our titles are living games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds. Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly-active worlds and our community-focussed development ethos empowers players to have a real say in how each game is shaped. Jagex is expanding and extending its portfolio with fresh franchise titles, new IP and, in 2018 launched Jagex Partners, delivering third-party publishing and operational services exclusively for the living games of the future. Jagex employs more than 400 people at its Cambridge headquarters and is on the hunt for talented people to work across the business to help the company to achieve yet another year of record growth and player satisfaction. Job Purpose: Assists with the design and creation of music/sound in assigned areas of product development that meets the audio direction criteria and quality bar.
Key Duties Include:
To consistently deliver professional level game audio, with support from more senior members of the audio team.
To work closely with other disciplines across the Studio, including engineering, art, content development, design and production, to ensure that the audio design supports the game direction.
To contribute to the audio direction of game projects where appropriate through collaborative discussion and research.
To meet the needs of the audio department and help develop its resources such as recording, building, and maintaining the studio sound libraries.
To develop and communicate basic ideas of sound design and music through concepting and storyboarding in order to present to the audio team and wider development.
To take ownership of the audio for projects such as small-scale quests, bi-weekly releases, and marketing content.
To work to a brief whilst adopting in-house working practices.
To commit to ongoing learning and development in game audio.
Essential Requirements:
Eligibility to work in the UK
Proficiency in sound design, demonstrated by a demo reel.
Proficiency in composing in a range of musical styles.
A passion for games and powerful drive to make them.
Rudimentary understanding of game engines (e.g. Unity, Unreal)
Unquenchable thirst for knowledge and understanding in all areas of game audio.
Creative approach to problem solving.
Outstanding communication and collaborative skills.
A good knowledge of audio software tools (eg Reaper/Cubase)
Desirable Requirements:
Rudimentary understanding of coding
Knowledge of multiple musical styles
Click to find out more and to apply! https://jobs.lever.co/jagex/2638109c-2cda-4740-885e-c53d4f5939db

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